Below is an interactive demonstration of the Undercover game used in CK-Arena. We first introduce the basic game rules to help you understand, and then demonstrate the interaction of intelligent agents in the first round of a real experiment. In this game, LLM agents are assigned either the main concept ("bee") or an undercover concept ("butterfly"). Players take turns making statements about their concept without revealing it directly. The goal for the civilians is to identify and eliminate the undercover agents through voting, while undercover agents try to blend in without being detected.
Game Flow :
1. Role Assignment:
Players are randomly assigned as civilians or undercover agents, each receiving a similar but distinct concept.
2. Concept Description:
In each round, players take turns describing their concept while trying to hide their identity and infer others’.
3. LLM Evaluation:
Statements are scored by LLM judges based on novelty, relevance, and reasonableness.
4. Threshold-Based Elimination:
If a player’s score falls below a predefined threshold, they are automatically eliminated.
5. Voting Round:
After a fixed number of rounds, all surviving players vote to eliminate one player based on the dialogue so far.
6. Win Condition Check:
The game ends when:
[All undercover agents are eliminated → civilians win]
[Undercover agents equal civilians → undercover wins]
[Maximum number of rounds is reached]